The final product, coming in at 404 polys. The limit for the project was 500 polys. |
The second project assigned was to create a low-poly treasure chest/loot box using the same methods that were utilized with the well.
The first step was to create the low poly model. I wanted to make something themed after Norse culture, so I started off by creating the bow of a longship and going from there. I thought it might serve as decoration for the main object, which is the chest itself.
the main body, which looks like a sad pelican now that I think about it |
The first pass for the dragon looked like that one snake in Grimm Adventures of Billy and Mandy:
So, after a little thought and tweaking I ended up with this:
I'd add in a tongue, but I want to keep it all low-poly |
Now comes the fun part, which is the creation of the high-poly models. Unlike the well, I actually split the whole model in half. I figured that reconnecting the finished bits through the symmetry options would make things a whole lot easier. In the end, I was right.
I started with the more detailed part of the chest, which was the dragon:
my first attempt, which was just plain ugly |
my second attempt, which was much, much better |
I tried making a norse pattern through the sculpting tool. |
The top was just an elevated plain. The sides I used deformed cubes to recreate the boards. |
Then came the chest:
the top slab was divided in half to create a symmetrical pattern |
the chest was much simpler |
My high poly modeling was not very organized...
so my laptop wouldn't explode, these were the only high poly models I made for the baking |
...but it worked!
UV mapping was a hassle, but I eventually got it right.
In another file I created a pattern for the chest (similar to the rope for the well) that I edited into the bump map on a program called Paint.NET
With that out of the way came the baking:
as well as the texture maps, which I made in Paint. NET:
diffuse map |
Spec map |
too bright |
In the end, this is the model I ended up with:
And here are the statistics:
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